First Mounainbike simulation
… look at
AlpenCROSS now on HUMBLE STORE
Here on the northern edge of the Alps, there I was always drawn to the mountains.
So It was my wish, to show all the various “faces” of our mountains and make them “tangible” in a game …
On an individual level I had to take some design decisions. Liquid natural animation, soft balanced feedback and comfortable feel went before working out hair small details.
farbWERK (colorCRAFT) – means on one side of the “color” all the flying sparks and Luminances in the form of ideas and creative overkill around the ears.
On the other hand the “CRAFT” make it visible and tangible for real and Salon capable environment.
Not always easy and often associated with hard work – short
A mobile version springs to mind, as the possibilities of modern tablet mate with tilt control to the gameplay MOUNTAIN.
A major overhaul is needed, however, for this jump. The performance has to be adapted and the gameplay is designed to provide optimum comfort and fun gameplay.
Mac and Linux are in work and go online once the final tests are completed. The mechanics and gameplay – elements should remain the same and the program as a standalone will be playable just like the Windows version.