its ME

its ME

Born into a creative family, may I also do not ignore my creative impulse.

After my artistic education in Vienna 1990

I started my design – career and COLOR – affinity in the graphical and printing – Commercial.

The desire for new media to expressing my IDEAS and communicating,
led me autodidact in many interesting areas.
Other project ideas are planned, so STAY TUNED

IOS / ANDROID

IOS / ANDROID

A mobile version springs to mind, as the possibilities of modern tablet mate with tilt control to the gameplay MOUNTAIN.

A major overhaul is needed, however, for this jump. The performance has to be adapted and the gameplay is designed to provide optimum comfort and fun gameplay.

PLATFORMS ++

PLATFORMS ++

Mac and Linux are in work and go online once the final tests are completed. The mechanics and gameplay – elements should remain the same and the program as a standalone will be playable just like the  Windows version.

MEDIA

MEDIA

A particular challenge presented the collection of pictures and sounds – data. Every meter should be different from the last. On the hardware side should include unbroken gameplay from the charging time and the framerate. A balancing act!

Also recordings to the respective situations have to be reconsidered creatively. The humming of the tires as on asphalt can not just take from the moving wheel. Because only the wind is as little on the soundtrack….

PROGRAMING

PROGRAMING

Some inventions had to be devised. A mountainbike that feels simply CORRECT, can not be easily controlled with fixed animation modules. Suspension of the wheel, the angle of  momentum on the steep banking, …. ect. ect., all that should just naturally be felt.

3D BUILDING

3D BUILDING

For the 3D objects such as wheels, driver, rivers, bridges ……

BLENDER was used. The import and export in the game engine make no problems and also creating itself with Blender very professional. The learning curve of this program, however, is very steep, but I never worked with a more stable program.